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I've been spending all too much time in MMORPGs the last, well, better part of a decade. I've no excuse for it, other than its facility for the utter, complete disposal of time. Down the drain, lickety split. Comparably, I might have become some deep disciple of bridge; a formal table prominently featured, spotlighted in my living room, much as yet others, again, might display a baby grand. But, no, instead, I have aggravated my classic carpal tunnel in MMORPGs.

For a good while now, I've approached, reached, and passed the point where I can accept playing on and on and on....creating nothing.

How does one "mod" a MMORPG?

Without access to the modeling geometry, what range, which varieties of performance might be capable of changing, altering, diverting the "worldliness" of the game experience, not just for oneself and ones own, but for all?

I've always liked games....

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Yes, it's sadly, simply true that I've always had a thing about games. They long precede and have survived literature, the novel, in my life. Games are a bit reptilian, in that way.

Naturally, after writing that, I had to grab some book from the shelf and launch right in, just to feel a bit better about it all. But the bookshelves are now such a deep, confused historical archive of ancient adventures and vanished enthusiasms that I just cannot find my copy of Joseph Conrad's Nostromo. No matter, most of those paperbacks I bought in the later 1970s were printed on such acidic paper that I'm out-living their readability. Some, the results are worse than eating crackers in bed. No curling up with them. So I downloaded an ePub for my Sony Reader.

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